How to Play Backgammon
The board game backgammon is one of the oldest games known to mankind. The first variations of the game are said to have started in ancient Egypt, Mesopotamia and ancient Rome. Since then, the game has evolved, changing its name several times and spreading to different parts of the world. Today it's a funky pastime in the United States, East Asia, Europe and the Middle East.
To start playing you need a partner, two dice and a special backgammon board. The table is divided into two pages numbered 1 through 24. Points 1 to 6 are arrivals, 7 to 12 are departures. 13 to 18 the midpoint.
At the start of the game
each player has 2 checkers at point 24, 3 checkers at point 8, 5 at point 13, and 5 at point 6. Each player rolls the die and the highest score starts the game. The starter moves the stones according to the opposite position clockwise from their starting point to reach the opponent's match point.
The goal of Backgammon is to move your checkers until they reach your opponent's starting point and they then remove from the board. The speed of game progress is determined by the results of the dice.
Each player rolls two dice each turn and owes one or two tokens according to the number that appeared on each die. You can move a piece by adding the results of the two dice, or move two. For example, if the dice result is 5 and 4, you can move a checker 9 spaces, or move a 5 and then another 4 forward.
If the dice fall twice, one number twice, you can move the checkers 4 times instead of twice. That is, if a double 2 comes up, advance 2 spaces four times. In this case, you can either move one tile 8 times, 2 tiles by four spaces, 4 tiles twice, or any combination that requires two spaces 4 times.
You can move a token into a space that only one of your opponents has, thereby "eating" it. Then this tile is placed in the middle of the board, which is called the bar.
Your Opponent Can Play Again
Your opponent can play again as soon as I can place the stone on a square of his arrival that is not occupied by more than one of your stones. For example, if he rolls and a 2 comes out and there is no checker or only one of you on that square, he can enter and follow his moves. Otherwise, you'll have to wait your turn and try again.
Once all of your checkers are on your opponent's arrival square, you must start removing them from the board. That is, if you roll and 1 and 2 appear, you can move a tile from square 1, if 2 comes, you can move a tile from square 2, and so on.
If your opponent didn't remove any tiles while you removed 15, you win the game and vice versa. The same happens if you removed 15 tiles and he ate something in the middle (without removing anything) you win the game. The game is very fun and intelligent, so it can accompany you on many occasions. Enjoy it!